Sunday, August 31, 2008

Day 2 Run Down

Day 2 started off VERY strong with my friend and me both getting Exhibitor badges. For those of you unaware of these events, the exhibitor badges basically let you go anywhere and can at times can get you ahead of line. This also aided in us getting in before the show opened up. As we expected the show floor was infinitely better without the standard crowd to wade through. It also made getting pics of things much easier…assuming I didn’t suck at getting pics. OH well shit happens and you move on. Early entry also got us first in “line” for playable Little Big Planet. HOLY SHIT!!! This game looks mind blowing and from what I got to play is stupid fun. I am beyond excited for this game cannot wait for it to come out.

We bummed around the PAX 10 booth area a bit (I hope to really spend some time there today playing all the games in there) then decided to get some breakfast. Breakfast took much longer than I was expecting but I will have to admit they were some damn good pancakes. By the time breakfast was done we split up a bit and my friend and I hit up the Make A Strip panel line to try and distribute some more downloadable demos of Lock’s Quest (we actually do a fair amount of this throughout the show and it’s how we got the Exhibitor’s Badges….and by “we” I mean more Steve and I help where I can). Using one of our contacts, we got in and scored excellent seats for the Make A Strip panel which was not only just as entertaining as the Q&A but was also incredibly interesting to watch a strip go through the motions of creation.

The Make A Strip led right into the Fallout 3 demo. A full hour of the beginning of the game!!! This game looks amazing and the depth of detail that has gone in to it is extremely impressive. Yet another game I whole heartedly look forward to getting and playing through, probably multiple times. I would have to say the best part of the demo was the demonstration of the Psychotic Prankster achievement. Any of you who plan to get this game must check it out. (Sorry no pics from this demo but the Enforcers were confiscating people’s devices who were trying to get pics/video against the Bethesda’s wishes)

After the Fallout 3 demo we pimped Lock’s Quest some more in some other lines then I ended up sitting in line for a VERY long time to get Gabe and Tycho autographs. Very long wait but very worth it. The other highlight of that line wait was entertaining everyone else in line around me with GoW on my PSP kicking my ass hardcore. In my defense I am playing through on God Mode, so eff you all!!!

We met back up and killed a bit of time before grabbing some carpet space at the PAX 10 panel. It was basically an hour of Q&A with a bunch of successful indie game developers. Very insightful and inspiring to many. The panel was made up of a wide array of indie devs spanning from the successful college project to the guys who quite their job throwing caution to the wind, balls to the walls make or break. Best answer of the night goes out to Ryan from Grubby Games. When asked how to best keep your motivation up when working solo on a project and running into difficult hurdles through your dev process… “Have you lost all your money? Try losing all your money.”

Once the PAX 10 panel was finished, we completed our night with a lengthy dinner with a bunch of the PAX 10 guys from various projects. Our party ended up large enough we needed to split up. It was great to talk to these guys and hear their opinions and insights to the industry as insiders. By the time we finally headed out we were all rather beat but it was a good end to a good day. The only regret was we didn’t have any gas left in the tank to catch the late night show of the Mini Bosses which I hear is a good show. Maybe next time.

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